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Cortex 6.0.0
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#include <PrimitiveEvaluator.h>
Inheritance diagram for IECore::PrimitiveEvaluator:Classes | |
| struct | Description |
| class | Result |
Public Types | |
| typedef PrimitiveEvaluatorPtr(* | CreatorFn )(ConstPrimitivePtr) |
Public Member Functions | |
| IE_CORE_DECLARERUNTIMETYPED (PrimitiveEvaluator, RunTimeTyped) | |
| IE_CORE_DECLAREPTR (Result) | |
| virtual ResultPtr | createResult () const =0 |
| Create a result instance which is suitable for passing to one of the query methods. | |
| virtual ConstPrimitivePtr | primitive () const =0 |
| Returns the primitive which we're currently evaluating. | |
| virtual void | validateResult (Result *result) const =0 |
| Throws an exception if the passed result type is not compatible with the current evaluator. | |
Query Functions | |
The Result passed to each of the methods below must previously have been created by a call to the createResult() method on the same evaluator instance as is being called - passing any other result will cause undefined behaviour.
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| virtual bool | signedDistance (const Imath::V3f &p, float &distance) const |
| virtual float | surfaceArea () const =0 |
| Computes the surface area of the primitive. | |
| virtual float | volume () const =0 |
| Computes the volume of the primitive. The result is undefined if the primitive is not closed, or self intersects. | |
| virtual Imath::V3f | centerOfGravity () const =0 |
| Computes the primitive's center of gravity. The result is undefined if the primitive is not closed, or self intersects. | |
| virtual bool | closestPoint (const Imath::V3f &p, Result *result) const =0 |
| virtual bool | pointAtUV (const Imath::V2f &uv, Result *result) const =0 |
| Find the point on the primitive at the given query UV. Returns true on success. | |
| virtual bool | intersectionPoint (const Imath::V3f &origin, const Imath::V3f &direction, Result *result, float maxDistance=Imath::limits< float >::max()) const =0 |
| virtual int | intersectionPoints (const Imath::V3f &origin, const Imath::V3f &direction, std::vector< ResultPtr > &results, float maxDistance=Imath::limits< float >::max()) const =0 |
Static Public Member Functions | |
| static PrimitiveEvaluatorPtr | create (ConstPrimitivePtr primitive) |
Primitive evaluators permit spatial queries on primitives, such as determing the closest point, or retrieving the position from a given UV coordinate, etc. Individual primitive types derive their own evaluators from this interface, and register them by creating static instances of PrimitiveEvaluator::Description. The evaluator takes an internal copy of the primitive, so subsequent changes to it will not be reflected in the evaluator's results.
| virtual bool IECore::PrimitiveEvaluator::closestPoint | ( | const Imath::V3f & | p, |
| Result * | result | ||
| ) | const [pure virtual] |
Find the closest point on the primitive to the given query point. Returns true on success.
Implemented in IECore::CurvesPrimitiveEvaluator, IECore::ImagePrimitiveEvaluator, IECore::MeshPrimitiveEvaluator, IECore::PointsPrimitiveEvaluator, and IECore::SpherePrimitiveEvaluator.
| static PrimitiveEvaluatorPtr IECore::PrimitiveEvaluator::create | ( | ConstPrimitivePtr | primitive | ) | [static] |
Returns a primitive evaluator which is compatible with the given primitive, from those evaluator types which have been registered.
Reimplemented in IECore::CurvesPrimitiveEvaluator, IECore::ImagePrimitiveEvaluator, IECore::MeshPrimitiveEvaluator, IECore::PointsPrimitiveEvaluator, and IECore::SpherePrimitiveEvaluator.
| virtual bool IECore::PrimitiveEvaluator::intersectionPoint | ( | const Imath::V3f & | origin, |
| const Imath::V3f & | direction, | ||
| Result * | result, | ||
| float | maxDistance = Imath::limits< float >::max() |
||
| ) | const [pure virtual] |
Finds the closest intersection point for the given ray. Optionally specify a maximum distance of interest. Returns true if an intersection was found.
Implemented in IECore::CurvesPrimitiveEvaluator, IECore::ImagePrimitiveEvaluator, IECore::MeshPrimitiveEvaluator, IECore::PointsPrimitiveEvaluator, and IECore::SpherePrimitiveEvaluator.
| virtual int IECore::PrimitiveEvaluator::intersectionPoints | ( | const Imath::V3f & | origin, |
| const Imath::V3f & | direction, | ||
| std::vector< ResultPtr > & | results, | ||
| float | maxDistance = Imath::limits< float >::max() |
||
| ) | const [pure virtual] |
Finds all intersection points for the given ray. Optionally specify a maximum distance of interest. Returns the number of interections found.
| virtual bool IECore::PrimitiveEvaluator::signedDistance | ( | const Imath::V3f & | p, |
| float & | distance | ||
| ) | const [virtual] |
Computes the signed distance between the given point and the primitive. By default this is just the signed distance between the point, and the plane specified by the closest point and normal, but derived class are free to override it as they see fit. Returns true on success.
Reimplemented in IECore::MeshPrimitiveEvaluator.
1.7.3